The game that the vandals and I play is an interesting one. In this game, I can make as many moves as I like during my "turn", but I will never be completely sure when my opponent is going to be there, so my moves can turn out to be meaningless without some kind of surveillance. If I can figure out when the opponent will arrive, or if I can create some kind of link whereby I can monitor my territory at all times, then I can participate in the game in a more meaningful way.
There is another challenge for me, though, and that is the fact that I can end the game in many ways, but only one way is truly satisfactory. If I hid outside wearing a hockey mask and holding a chainsaw, waiting for the kids to stop by, I could certainly end the threat by making sure they're scared shitless and won't dream of coming back. This would probably (definitely) be fun (and hilarious), but the problem is that I will have completely ended the game, but I have no form of payoff. I could also make it incredibly clear that someone is watching at all times, and then again, I've ended the game, but I haven't really gained anything at all.
The best way that I can think of to end the game is to capture a photo or video of the kids stealing, vandalizing, or otherwise compromising themselves in my back alley. With that kind of evidence, it would be easy to convict them, or at least get them in enough trouble to keep them away indefinitely. The problem with this method, however, is that I can only really take one shot at this, and it has to work that one time or it's game over for me. I run the risk of antagonizing the vandals, and then having them break all my stuff when I'm not around, or if it happens once, they'll know that someone's watching, and again, they'll quit coming around, but I haven't made any significant gain.
The really interesting thing about reading that whole thing is that if you think about this situation in terms of a video game, I'm not actually the protagonist. I'm the bad guy, here! That's kind of exciting, because sometimes being a bad guy can be fun. For the kids, the protagonists, the objective of the game is to do as much damage as possible without getting caught.
The kids' role in this is definitely the good guys, if you think in terms of how video games work. If you take a game like Space Invaders, or Pac Man, or any really old school game, you can look at it and say that the objective is merely survival for as long as possible. There is no winning: you will die. This is a similar situation that the kids are in. Every time they play the game, the idea is simply to allow themselves to keep playing the game at a later date. Failure only comes when they get caught, and can't continue on.
I can lay my traps, bide my time, and wait for the kids to return, but if you look at how the game is being played, the kids are kicking my (and my neighbours') ass. So far, they've gotten huge reactions out of Linda and Rabiul, and they seem to be able to continue on unabated, but I've just started to play the game, and I have a few tricks up my sleeve.
I have devised a means to play the game from the vantage point of the bad guy. I've already started the process, but more work needs to be done. In my back yard, there is a shed near my parking stall that looks pretty inocuous. This weekend, I have outfitted this shed with an FM radio transmitter, like the one pictured below.
The FM Transmitter before a couple key modifications
With this transmitter, I can listen to the sounds outside, as if I were still able to keep my window open. However, this lends me the ability to extend my realm much further than any window allows. If I take this signal that I get from my alley and output the signal into my computer, I can broadcast the FM signal on the internet, in a live stream. This means that I can listen to the back alley anywhere I can get a wireless internet connection, which is pretty much anywhere. I can sit in studio and gather information all day, every day, and log them.
Now you see it...
Now you don't.
This is only the start, however. From this position, I can alert my neighbours if need be, but I can also start to add more elements to the trap. Perhaps I could add some mirrors to my walls and desk to make sure that I can see out of my room without someone else being able to see in. I could also set up a web cam, so that when someone does come, I can capture an image from inside my room and broadcast that over the internet to wherever I happen to be. Once I can both see and hear the playing field at all times, I can start to add remote triggers to create certain events to occur remotely, like a bright light to ensure a proper photo, or perhaps some kind of auditory cue to draw them in closer to the lens of the camera to make sure that I get the shot I need.
The game is one of subtlety and patience, and I am a mere enemy in a larger game, but no one enters my lair and leaves to tell the tale.


